
12 %
picked or banned · 67th of 173 championshalf of the champions are under 8.2%
16games at ADC over the window: enough to count, not always to compare it with other ADC. Each card and each block says what it publishes, nothing is hidden (a rate is written from 30 games).
Its place in the scene's drafts, and what happens when it is not there.
| Patch | Presence | Games | Majority keystone |
|---|---|---|---|
| 16.21 | 14.2% | 2,671 | |
| 16.20 | 14.1% | 7,858 | |
| 16.19 | 14.0% | 6,733 | |
| 16.18 | 15.5% | 5,762 | |
| 16.17 | 17.5% | 5,728 | |
| 16.16 | 19.0% | 5,992 | |
| 16.15 | 31.4% | 5,530 | |
| 16.14 | 27.5% | 5,702 | |
| 16.13 | 16.7% | 7,391 | |
| 16.12 | 17.1% | 5,118 |
Below the floor: no measure published.
Below the floor: no measure published. · published from 30 series
Read at Mid, its main role: a ban has no role, it takes this one away first.
No champion comes out more often at Mid when Xerath is banned: both teams keep their usual picks.
186 games where it is banned · 2,912 where it is free and not picked · share of the role's picks: ○ free → ● banned · what the ban brings out, never whyWhat its kit brings to its team, phase by phase, then in fights.
Not measured after 20 min: gold then follows the game's result.
Not applicable to this position.
Measured before 15 min only.
Split-push — Not applicable to this position.
Labels set by the server: the fact's criterion when it has one, otherwise the role rank (from 75 or at 25 and below)Below the floor: no measure published. · 30 needed
The win rate is a range: only a range entirely on one side of 50% says something.
| Facing | Games | Win rate | Reading |
|---|---|---|---|
| 5 | Too few for a rate (5 of 30) | ||
| 5 | Too few for a rate (5 of 30) |
Sorted by number of games · 2 pairs in this view.
Allies and opponents over 16 games, listed from 5 games per pair; under 30 games, only W/L counts are written.Keystone, spells, first skill maxed and item paths, on the fallback level that has enough games.
Two 1st items share the champion (25% or more each): both builds are mixed in chapter 02.
6,540 games from amateur tournaments, last 60 days, EUW
Population: amateur tournaments created with tournament codes — neither solo queue nor the pro scene.